2003-2004 Science Olympiad Events

Testing Events

  1. Cell Biology (C) - Contestants will answer questions on cell structures and functions.
  2. Chemistry Lab (C) -Teams will demonstrate chemistry laboratory skills related to selected topics.
  3. Designer Genes (C) - Students will solve problems using their knowledge of genetics.
  4. Disease Detective (C) - This event requires students to apply principles of epidemiology to a published report of a real-life health situation or problem.
  5. Dynamic Planet (B/C) - Teams will work at stations that display a variety of earth science materials and related earth science questions.
  6. Experimental Design (B/C) - Given a set of unknown objects, teams will design, conduct, analyze and write-up an experiment.
  7. Forestry (B/C) - Students will demonstrate knowledge of taxonomic keys, habitats, life history and geographic distribution.
  8. Fossils (B/C) - Students will identify, describe, and classify various fossil specimens.
  9. Physics Lab (C) – Teams will demonstrate physics laboratory skills related to selected topics.
  10. Polymer Detective (C) - Students will separate and demonstrate an understanding of polymers.
  11. Practical Data Gathering (C) - Students will solve practical science problems.
  12. Qualitative Analysis (C) - Teams will identify eight solutes on the basis of their reactions with each other and able to answer questions about qualitative analysis concepts.
  13. Reach for the Stars/Astronomy (B/C) - Teams identify constellations and solve astronomy problems.
  14. Remote Sensing (C) – Teams use maps and remote sensing technology to explain human land use patterns and the relationship of a region’s physical environment to the cultural landscape.
  15. Science of Fitness (B/C) - Students will be tested on their knowledge of fitness concepts.
  16. Sounds of Music (C) – A team will build musical instruments, describe the scientific principles behind their operation and perform a musical selection on them.
  17. Write It/Do It (B/C) - A technical writing exercise where students write a description of a contraption and other students will attempt to recreate it using only the written description.

Building Events

  1. Bottle Rocket (B/C) - Participants will design, construct and test rockets made of plastic pop bottles, which will remain aloft for a maximum period of time.
  2. Mission Possible (B/C) - Participants will design and build a Rube Goldberg like device, which demonstrates a series of energy transfers to accomplish a specific task.
  3. Robot Ramble (C) – Students will design and build a robot capable of performing certain tasks.
  4. Storm the Castle (B/C) – Teams will design, construct, calibrate and operate a device capable of launching a projectile as far and as accurately as possible using only the energy of a falling counterweight.
  5. Tower Building (C)-Teams will design, build & test the lightest tower to carry a maximum load.
  6. Wright Stuff (B/C) Students will design and build a propeller propelled aerodynamic device for greatest time aloft.